| dayofwarthegame さんのプロフィールDayOfWar spaceブログSkyDrive | ヘルプ |
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10月24日 Planetary render testIf the google video is a little grainy then try this hi-res version. What you see is a "moon" about 15 kilometers in diameter that gives you about 700 plus square kilometers or about 430 square miles of free roaming real estate to play around in. Well maybe not a full size planet ,more like a real small moon, but scaling the terrain up is very easy. The clip mapping problems I will come back to later. The main reason it happens is the stock code in TGEA samples the opposite end of the terrain texture to try and match it up for tiling the terrain. But because of the way I wrap my terrain it samples from the wrong place. Just haven't found the clip mapping code that is doing it and fix/remove it. As for the future I have been working on a very unique weapon system for the game. All weapons will , from vehicle to hand held weapons, will utilize the unique approach to weapons. There will be both energy and projectile based weapons. 10月17日 Up and runningAs you can tell from my website I am not a web site guru. I will need help with that soon. As for my game it is still in the design stage. The game itself I have been working on for about 3 years. It is basically an attempt to change the FPS(First Person Shooter) genre that has become rather stale for the last few years. Don't get me wrong I love some of the current and passed FPS style games like Halo , Halo 3 , Half life 1&2 and the Battlefield series to name a few. But all FPS's are just refinements of the originals with better graphics , audio and networking capabilities. What I am trying to do is put the 3rd dimension back in 3D. Few games have tried to change the since of what is up and down , for example Prey , while it did change the players perceptions it just felt extremely cramped. What I want is vast play fields and large vehicles like starships. While Halo 3 is an awesome game and I really enjoy it , all of the multi-player maps are small compare to what I want to have. This video is a hires version of one on the game site. It shows off most of the basic concepts of what I am trying to achieve. I understand most of the reasons why games in the past have been forced to have small levels and cramped maps but computers have come along way in the last few years. |
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