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DayOfWar space

If you see me on the battlefield ... Just shoot me!!!
5月5日

DayOfWar Moons/Asteroids

I was going to release a video like this about a week ago but it took me until now to figure out why my  space ship code was crashing in 1.7.0.

In case anyone else has this problem upgrading from 1.0.3 to 1.7.0 try increasing your integration level in the vehicles datablock.
In my case I had to double it.

As for the video it shows one of the key concepts of DayOfWar , independent gravity.

Both moons have there own gravity.
The gravity is very realistic.

The video doesn't show this but.
Ridged shape based objects can be put into orbit.
I found that out by accident.
I was moving a planet around and forgot there was a wheeled vehicle on it before I moved it and was amazed to see it fling itself around the planet.
It made three complete orbits before crashing back down to the planet and ,because I had it set for collision damage, it exploded when it hit the planet.

I will get some videos of this later and post them.
4月28日

DayOfWar Oceans

I have been working on this for a while but have now got far enough to show off the oceans rendering.

Video.
Pics.
The videos shows that the player can interact with the "WaterSphere" just like the waterblock.

It still needs a little work on the shader.
Right now the reflect part of the shader is disabled till I can smooth out some issues.
The main problem with it right now is I can't get it to reflect properly around the sphere.

This is based off the waterblock and I will likely release it as a resource as soon as I can get the reflect figured out.
Shaders are not my strong point.

I am using this spherical code as the bases for a multi cloud and atmosphere layer as well.
My goal is to be able to get a atmospheric scattering effect going.
2月22日

DayOfWar is a Finalist.

This announcement puts the game in the running with 4 other games.

CannonBattle
Trash: Wasted Earth
Grudgematch
Switching Gears/Survival
Affectworks

Congrats to the other developers.

My money is on Switching Gears.

As for my game I have released a new video showing off vehicle in vehicle dynamics.
What this means is smaller vehicle can ride inside of larger vehicles.
A lot of collision code had to be changed to allow this kind of interaction.

Now all vehicles , land and flying , exhibits this behavior when inside another vehicle.
Thanks to Ramen's original code that sent me down the right track.

This aspect as well as spherical terrains is the core of what my game will be like.

Large medium and small ships/vehicles interacting with small moons and asteroids while maintaining the FPS feel.

More videos to come.


2月9日

Demo Submitted

At 1:00 AM today I submitted my entry into the IntantAction  Game Developer Contest.
I may bee able to release a tech demo soon as well.




12月8日

DayOfWar Atmosphere Test

Small test of the atmosphere shader I have been working on. Not completely done with it but enough to show some good results. The planet is completely new and 30 miles in diameter.

The music is from
http://www.musicbakery.com/ . It is called Destiny and it is a number of tracks I will have for my game.
 
 
  
 
This is a Hi-Res version of the video.
 

動画

 
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